3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
99 texture="dz\structures\military\tisy\data\platform_floor_co.paa";
104 texture="dz\structures\military\tisy\data\platform_bottom_co.paa";
109 texture="dz\structures\data\concrete\tisybase_concrete_floor_2_co.paa";
114 texture="dz\structures\military\tisy\data\platform_dust_co.paa";
119 texture="dz\structures\military\tisy\data\platform_3_mask.paa";
124 texture="dz\structures\military\tisy\data\platform_floor_dtsmdi.paa";
129 texture="dz\structures\military\tisy\data\platform_bottom_dtsmdi.paa";
134 texture="dz\structures\data\concrete\tisybase_concrete_floor_2_dtsmdi.paa";
139 texture="dz\structures\military\tisy\data\platform_dust_dtsmdi.paa";
144 texture="dz\structures\military\tisy\data\platform_3_mc.paa";
149 texture="dz\structures\military\tisy\data\platform_3_as.paa";
154 texture="dz\structures\military\tisy\data\platform_floor_nohq.paa";
159 texture="dz\structures\military\tisy\data\platform_bottom_nohq.paa";
164 texture="dz\structures\data\concrete\tisybase_concrete_floor_2_nohq.paa";
169 texture="dz\structures\military\tisy\data\platform_dust_nohq.paa";