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2diffuse[]={0.29000095,1,0.91400009,1};
3forcedDiffuse[]={0.49500078,0.49500078,0.49500078,0};
4emmisive[]={7.570535e-07,7.570535e-07,7.570535e-07,1};
5specular[]={0.5,0.5,0.50196081,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
11 texture="dz\structures\data\metal\metal_fence_wire_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";