3forcedDiffuse[]={0,0,0,0};
11 texture="dz\weapons\pistols\pmm\data\pmm_interior_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\weapons\pistols\pmm\data\pmm_interior_as.paa";
59 texture="dz\weapons\pistols\pmm\data\pmm_interior_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.85,1.51)";
76 texture="dz\data\data\env_land_co.paa";