3forcedDiffuse[]={0,0,0,1};
11 texture="dz\structures_bliss\walls\data\polewall_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\structures_bliss\walls\data\polewall_03_end_mc.paa";
47 texture="dz\structures_bliss\walls\data\polewall_03_end_as.paa";
59 texture="#(argb,8,8,3)color(0.1,0.07,1,0,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.4,0.2)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";