3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\data\plaster\police_station_wall_int_top_co.paa";
104 texture="dz\structures\data\concrete\concrete_smallwall_clear_co.paa";
109 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
114 texture="dz\structures\data\dirt\ruiny2_001_tile_co.paa";
119 texture="dz\structures\residential\police\data\police_station_wall_int_top_ceiling_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures\residential\police\data\police_station_wall_int_top_ads.paa";
154 texture="dz\structures\residential\police\data\police_station_wall_int_top_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";