3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
7PixelShaderID="SuperHair";
11 texture="dz\characters\zombies\data\policemanspecialforce_normal_m_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0.165,0.165,0.165,0,MC)";
47 texture="dz\characters\zombies\data\policemanspecialforce_normal_m_as.paa";
59 texture="dz\characters\zombies\data\policemanspecialforce_normal_m_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1,0.7)";
76 texture="dz\data\data\env_land_co.paa";