3forcedDiffuse[]={0,0,0,0};
5specular[]={0.49803922,0.49803922,0.49803922,1};
11 texture="dz\characters\pants\data\policepants_nohq.paa";
23 texture="dz\characters\data\blood_co.paa";
28 up[]={0,0.94999999,0};
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="dz\characters\pants\data\policepants_as.paa";
64 texture="dz\characters\pants\data\policepants_smdi.paa";
76 texture="#(ai,64,64,1)fresnel(1.23,0.67)";
81 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,CO)";