1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.62,0.60000002,0.67500001,1};
11 texture="dz\weapons\firearms\pp19\data\pp19_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\firearms\pp19\data\pp19_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.85,0.74)";
76 texture="dz\data\data\env_land_co.paa";