3 texture="dz\characters\headgear\data\motohelmet_ti_ca.paa";
7forcedDiffuse[]={0,0,0,0};
9specular[]={0.44600034,0.44600034,0.44600034,1};
10specularPower=48.400002;
12VertexShaderID="Super";
15 texture="dz\characters\headgear\data\protecskatehelmet2_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\headgear\data\protecskatehelmet2_smdi.paa";
75 texture="#(ai,32,128,1)fresnel(1.79,0.53)";
80 texture="dz\data\data\env_land_co.paa";