3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\dirt\ruins_debris_1_co.paa";
104 texture="dz\structures_bliss\data\bricks\bricks_broken_dirt_04_co.paa";
109 texture="dz\structures_bliss\data\wood\woodpainted_03_co.paa";
114 texture="#(argb,8,8,3)color(0,0,1,1,CO)";
119 texture="dz\structures_bliss\ruins\data\proxy_ruins_big_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
129 texture="dz\structures_bliss\data\roof\church_04_roof_01_dtsmdi.paa";
134 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="dz\structures_bliss\data\dirt\ruins_debris_1_nohq.paa";
159 texture="dz\structures_bliss\data\bricks\bricks_broken_dirt_04_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";