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2diffuse[]={1,0.93333298,0.86666697,1};
3forcedDiffuse[]={0.050000001,0.050000001,0.050000001,1};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\data\data\particleeffects\pstone\data\pstone_nohq.paa";
23 texture="#(argb,8,8,3)color(0.9,0.02,1,1,SM)";