1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
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119 texture="dz\structures_sakhal\military\radar\data\radar_body_mask.paa";
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