1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
99 texture="dz\structures\military\airfield\data\radio_tower_metaltop_co.paa";
104 texture="dz\structures\data\metal\plain_rust_co.paa";
109 texture="dz\structures\data\metal\plain_rust_co.paa";
114 texture="#(rgb,8,8,3)color(1,1,1,1,CO)";
119 texture="dz\structures\military\airfield\data\radar_tower_stair_mask.paa";
124 texture="dz\structures\military\airfield\data\radar_tower_metaltop_dtsmi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="dz\structures\military\airfield\data\radar_tower_metaltop_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(rgb,8,8,3)color(0.5,0.5,1,1,NOHQ)";