2diffuse[]={0.89999998,0.80000001,0.85000002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.12156863,0.12156863,0.12156863,1};
11 texture="dz\vehicles\parts\data\radiator_smallcar_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
39 aside[]={0.80000001,0,0};
40 up[]={0,0.80000001,0};
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\vehicles\parts\data\radiator_smallcar_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.7,0.8)";
76 texture="dz\data\data\env_land_co.paa";