2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\specific\radio\data\radio_building_det1_co.paa";
104 texture="dz\structures\specific\radio\data\radio_building_detstripe_co.paa";
109 texture="dz\structures\specific\radio\data\radio_building_antenas_co.paa";
114 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
119 texture="dz\structures\specific\radio\data\radio_building_mask.paa";
124 texture="dz\structures\specific\radio\data\radio_building_det1_smdi.paa";
129 texture="dz\structures\specific\radio\data\radio_building_detstripe_smdi.paa";
134 texture="dz\structures\specific\radio\data\radio_building_antenas_smdi.paa";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures\specific\radio\data\radio_building_mc.paa";
149 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\structures\specific\radio\data\radio_building_antenas_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";