Dayz Explorer CPP 1.28.160049
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rail_pole_concrete.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={1,0.82800013,0.82800013,1};
6specularPower=80;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\structures\rail\misc\data\rail_pole_concrete_nohq.paa";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,0};
17 pos[]={0,0,0};
18 };
19};
20class Stage2
21{
22 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
23 uvSource="tex";
24 class uvTransform
25 {
26 aside[]={1,0,0};
27 up[]={0,1,0};
28 dir[]={0,0,0};
29 pos[]={0,0,0};
30 };
31};
32class Stage3
33{
34 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
35 uvSource="tex";
36 class uvTransform
37 {
38 aside[]={1,0,0};
39 up[]={0,1,0};
40 dir[]={0,0,0};
41 pos[]={0,0,0};
42 };
43};
44class Stage4
45{
46 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
47 uvSource="tex";
48 class uvTransform
49 {
50 aside[]={1,0,0};
51 up[]={0,1,0};
52 dir[]={0,0,0};
53 pos[]={0,0,0};
54 };
55};
56class Stage5
57{
58 texture="dz\structures\rail\misc\data\rail_pole_concrete_smdi.paa";
59 uvSource="tex";
60 class uvTransform
61 {
62 aside[]={1,0,0};
63 up[]={0,1,0};
64 dir[]={0,0,0};
65 pos[]={0,0,0};
66 };
67};
68class Stage6
69{
70 texture="#(ai,64,64,1)fresnel(1,0.43)";
71 uvSource="tex";
72 class uvTransform
73 {
74 aside[]={1,0,0};
75 up[]={0,1,0};
76 dir[]={0,0,0};
77 pos[]={0,0,0};
78 };
79};
80class Stage7
81{
82 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
83 uvSource="tex";
84 class uvTransform
85 {
86 aside[]={1,0,0};
87 up[]={0,1,0};
88 dir[]={0,0,0};
89 pos[]={0,0,0};
90 };
91};