1ambient[]={1.75,1.75,1.75,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\data\plaster\municipaloffice2_int1_co.paa";
104 texture="dz\structures\data\floor\floor_white_generalstore_co.paa";
109 texture="dz\structures\data\wood\wood_planks_browndesat_co.paa";
114 texture="dz\structures\military\tisy\data\tisy_barracks_trim_window_co.paa";
119 texture="dz\structures\rail\houses\data\rail_station_small_int_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0.1,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.10,0.2,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.6,0.015,0.75,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.6,0.025,0.75,1,DTSMDI)";
144 texture="dz\structures\rail\houses\data\rail_station_small_int_mc.paa";
149 texture="dz\structures\rail\houses\data\rail_station_small_int_ads.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures\data\floor\floor_white_generalstore_nohq.paa";
164 texture="dz\structures\data\wood\wood_planks_red_nohq.paa";
169 texture="dz\structures\military\tisy\data\tisy_barracks_trim_window_nohq.paa";