7forcedDiffuse[]={0,0,0,1};
9specular[]={0.77999997,0.77999997,0.77999997,0};
12VertexShaderID="Super";
15 texture="dz\characters\tops\data\raincoat_g_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="dz\characters\tops\data\tops_damage_mc.paa";
51 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
63 texture="dz\characters\tops\data\raincoat_g_smdi.paa";
75 texture="#(ai,64,64,1)fresnel(1.37,0.25)";
80 texture="dz\data\data\env_land_co.paa";