Dayz Explorer CPP 1.28.160049
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rangefinder_reticle_e.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={1,1,1,0.15000001};
5specular[]={0,0,0,1};
6specularPower=80;
7PixelShaderID="Super";
8VertexShaderID="Super";
9sortBias=1;
10renderFlags[]={};
11class Stage1
12{
13 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,1};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
26 uvSource="tex";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,1};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
38 uvSource="tex";
39 class uvTransform
40 {
41 aside[]={1,0,0};
42 up[]={0,1,0};
43 dir[]={0,0,1};
44 pos[]={0,0,0};
45 };
46};
47class Stage4
48{
49 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
50 uvSource="tex";
51 class uvTransform
52 {
53 aside[]={1,0,0};
54 up[]={0,1,0};
55 dir[]={0,0,1};
56 pos[]={0,0,0};
57 };
58};
59class Stage5
60{
61 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
62 uvSource="tex";
63 class uvTransform
64 {
65 aside[]={1,0,0};
66 up[]={0,1,0};
67 dir[]={0,0,1};
68 pos[]={0,0,0};
69 };
70};
71class Stage6
72{
73 texture="#(ai,32,128,1)fresnel(1.5,1)";
74 uvSource="tex";
75 class uvTransform
76 {
77 aside[]={1,0,0};
78 up[]={0,1,0};
79 dir[]={0,0,1};
80 pos[]={0,0,0};
81 };
82};
83class Stage7
84{
85 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
86 uvSource="tex";
87 class uvTransform
88 {
89 aside[]={1,0,0};
90 up[]={0,1,0};
91 dir[]={0,0,1};
92 pos[]={0,0,0};
93 };
94};