1ambient[]={0.90300018,0.90300018,0.90300018,0.89999998};
2diffuse[]={0.90300018,0.90300018,0.90300018,0.89999998};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.99992102,0.99599946,0.99599946,1};
11 texture="dz\weapons\attachments\optics\data\red_dot_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\attachments\optics\data\red_dot_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.5,1)";
83 texture="dz\data\data\env_land_co.paa";