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2diffuse[]={1,1,0.99999994,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={10,0.5,1.6298145e-07,0.99999994};
5specular[]={1,1,0.9999994,1};
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35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(ai,64,64,1)fresnel(1,9)";
60 texture="dz\gear\tools\data\remotedetonator_smdi.paa";
72 texture="#(ai,32,128,1)fresnel(1,9)";
77 texture="dz\data\data\env_land_co.paa";