Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
remotedetonator_led.rvmat
Go to the documentation of this file.
1ambient[]={1,1,0.99999994,1};
2diffuse[]={1,1,0.99999994,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={10,0.5,1.6298145e-07,0.99999994};
5specular[]={1,1,0.9999994,1};
6specularPower=150;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="#(ai,64,64,1)fresnel(1,9)";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,0};
54 pos[]={0,0,0};
55 };
56 Filter="Point";
57};
58class Stage5
59{
60 texture="dz\gear\tools\data\remotedetonator_smdi.paa";
61 uvSource="tex";
62 class uvTransform
63 {
64 aside[]={0,0,0};
65 up[]={0,0,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage6
71{
72 texture="#(ai,32,128,1)fresnel(1,9)";
73 uvSource="none";
74};
75class Stage7
76{
77 texture="dz\data\data\env_land_co.paa";
78 uvSource="none";
79};