3forcedDiffuse[]={0,0,0,1};
5specular[]={0.1,0.1,0.1,1};
11 texture="dz\structures_bliss\residential\bus\data\busstop_02_shelter_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
47 texture="dz\structures_bliss\residential\bus\data\busstop_02_shelter_ruins_as.paa";
59 texture="dz\structures_bliss\residential\bus\data\busstop_02_shelter_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(3.0,1.0)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";