3forcedDiffuse[]={0,0,0,1};
5specular[]={0.23529412,0.23529412,0.23529412,0};
11 texture="dz\characters\tops\data\riders_jacket_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\tops\data\tops_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\tops\data\riders_jacket_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.46,0.71)";
77 texture="dz\data\data\env_land_co.paa";