Dayz Explorer CPP 1.28.160049
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rm_boulder2_snow.rvmat
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1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.25,0.25,0.25,0};
6specularPower=10;
7superAllowProjectionLayer=1;
8degAngleTopProjectionStart=50;
9degAngleTopProjectionEnd=60;
10PixelShaderID="Super";
11VertexShaderID="Super";
12class TexGen0
13{
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,1};
20 pos[]={0,0,0};
21 };
22};
23class TexGen1
24{
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={10,0,0};
29 up[]={0,10,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class Stage0
35{
36 texture="dz\rocks_bliss\data\rm_boulder2_co.paa";
37 texGen="0";
38};
39class Stage1
40{
41 texture="dz\rocks_bliss\data\rm_boulder2_nohq.paa";
42 texGen="0";
43};
44class Stage2
45{
46 texture="#(argb,8,8,3)color(1,1,1,1,DT)";
47 texGen="0";
48};
49class Stage3
50{
51 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texGen="0";
53};
54class Stage4
55{
56 texture="dz\rocks_bliss\data\rm_boulder2_as.paa";
57 texGen="0";
58};
59class Stage5
60{
61 texture="dz\rocks_bliss\data\rm_boulder2_smdi.paa";
62 texGen="0";
63};
64class Stage6
65{
66 texture="#(ai,32,128,1)fresnel(0.14,0.17)";
67 texGen="0";
68};
69class Stage7
70{
71 texture="dz\data\data\env_land_co.paa";
72 texGen="0";
73};
74class Stage10
75{
76 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
77 texGen="1";
78};
79class Stage11
80{
81 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
82 texGen="1";
83};
84class Stage12
85{
86 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
87 texGen="1";
88};