1ambient[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.25,0.25,0.25,0};
7superAllowProjectionLayer=1;
8degAngleTopProjectionStart=50;
9degAngleTopProjectionEnd=60;
11VertexShaderID="Super";
36 texture="dz\rocks_bliss\data\rm_boulder3_co.paa";
41 texture="dz\rocks_bliss\data\rm_boulder3_nohq.paa";
46 texture="#(argb,8,8,3)color(1,1,1,1,DT)";
51 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
56 texture="dz\rocks_bliss\data\rm_boulder3_as.paa";
61 texture="dz\rocks_bliss\data\rm_boulder3_smdi.paa";
66 texture="#(ai,32,128,1)fresnel(0.14,0.17)";
71 texture="dz\data\data\env_land_co.paa";
76 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_co.paa";
81 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
86 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";