1ambient[]={0.60000002,0.60000002,0.60000002,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,0.5};
11 texture="dz\structures\residential\misc\data\roadbarrier_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\residential\misc\data\roadbarrier_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.5,0.1)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
85 useWorldEnvMap="true";