4forcedDiffuse[]={0,0,0,0};
6specular[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
8PixelShaderID="NormalMapSpecularMap";
9VertexShaderID="NormalMap";
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="dz\structures\roads\parts\data\asf1_dashedline_sm.paa";