Dayz Explorer CPP 1.28.160049
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road_damage_medium_02.rvmat
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1parallaxScale=-0.25;
2ambient[]={1,1,1,1};
3diffuse[]={1,1,1,1};
4forcedDiffuse[]={0,0,0,0};
5emmisive[]={0,0,0,1};
6specular[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
7specularPower=240;
8PixelShaderID="NormalMapSpecularMap";
9VertexShaderID="NormalMap";
10class Stage1
11{
12 texture="dz\structures\roads\decals\data\road_damage_medium_02_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\structures\roads\parts\data\asf1_dashedline_sm.paa";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};