1ambient[]={0.25,0.25,0.25,1};
2diffuse[]={0.34999999,0.34999999,0.34999999,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures_bliss\roads\decals\data\roads_cracks_nohq.paa";
23 texture="dz\structures_bliss\roads\decals\data\roads_cracks_smdi.paa";