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2diffuse[]={0.40000001,0.40000001,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures_bliss\roads\decals\data\roads_patch_nohq.paa";
23 texture="dz\structures_bliss\roads\decals\data\roads_patch_smdi.paa";