1ambient[]={0.99999964,0.99999964,0.99999964,1};
2diffuse[]={0.99999964,0.99999964,0.99999964,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.081000701,0.081000701,0.081000701,1};
11 texture="dz\rocks_sakhal\data\cliff_rock_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0.1,0.1,0.1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.01,0.01)";
83 texture="dz\data\data\env_co.paa";