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2diffuse[]={1.3,1.3,1.3,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0.023529412,0.023529412,0.023529412,1};
5specular[]={0.5411765,0.5529412,0.47058824,1};
11 texture="dz\structures\data\concrete\concrete_roxor_damage_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
71 texture="#(ai,64,64,1)fresnel(1.25,0.75)";
83 texture="dz\data\data\env_land_co.paa";