1ambient[]={0.72549021,0.68627453,0.54901963,1};
2diffuse[]={0.72549021,0.68627453,0.54901963,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.25490198,0.24705882,0.20392157,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.55,0.35)";
83 texture="dz\data\data\env_land_co.paa";