Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
ruger1022_damage.rvmat
Go to the documentation of this file.
1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.69999999,0.70999998,0.73000002,1};
6specularPower=100;
7renderFlags[]={};
8PixelShaderID="Super";
9VertexShaderID="Super";
10class Stage1
11{
12 texture="dz\weapons\firearms\ruger1022\data\ruger1022_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage3
35{
36 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={4,0,0};
41 up[]={0,4,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage4
47{
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};
58class Stage5
59{
60 texture="dz\weapons\firearms\ruger1022\data\ruger1022_smdi.paa";
61 uvSource="tex";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage6
71{
72 texture="#(ai,32,128,1)fresnel(1.1,0.5)";
73 uvSource="none";
74};
75class Stage7
76{
77 texture="dz\data\data\env_land_co.paa";
78 uvSource="none";
79};