1ambient[]={1,1,1,0.69999999};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.0099999998,0.0099999998,0.0099999998,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(1.61,0.22)";
76 texture="dz\data\data\env_land_co.paa";