3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapDetailSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures\roads\parts\data\runwayold_main_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
35 texture="#(rgb,8,8,3)color(1,0,1,1,SMDI)";