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2diffuse[]={0.89999998,0.89999998,0.89999998,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.74901962,0.73725492,0.80392158,1};
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47 texture="#(argb,8,8,3)color(0,0,0,0,AS)";
59 texture="dz\structures\roads\decals\data\runwayskidmarks_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0,0.01)";
83 texture="dz\data\data\env_land_co.paa";