1ambient[]={0.83300006,0.83300006,0.83300006,1};
2diffuse[]={0.83300006,0.83300006,0.83300006,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
11 texture="dz\structures\wrecks\vehicles\data\s1203_amb_wheel_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\wrecks\vehicles\data\s1203_amb_wheel_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.85,0.53)";
83 texture="dz\data\data\env_land_co.paa";