3forcedDiffuse[]={0,0,0,0};
5specular[]={0.5,0.5,0.5,1};
11 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
16 texture="dz\structures\wrecks\vehicles\data\s1203_glass_dayz_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 texture="dz\structures\wrecks\vehicles\data\s1203_glass_dayz_smdi.paa";
76 texture="#(ai,64,64,1)fresnelGlass(2.1)";
88 texture="dz\data\data\env_land_co.paa";