3forcedDiffuse[]={1.01,1.01,1.01,1};
7PixelShaderID="NormalMapDiffuse";
8VertexShaderID="NormalMapDiffuseAlpha";
11 texture="dz\surfaces_sakhal\data\terrain\sakhal_concrete_nopx.paa";
23 texture="dz\surfaces_sakhal\data\terrain\sakhal_concrete_ca.paa";