3forcedDiffuse[]={0.02,0.02,0.02,1};
7PixelShaderID="NormalMapDiffuse";
8VertexShaderID="NormalMapDiffuseAlpha";
11 texture="dz\surfaces_sakhal\data\terrain\sakhal_forest_spruce_nopx.paa";
23 texture="dz\surfaces_sakhal\data\terrain\sakhal_forest_spruce_ca.paa";