3forcedDiffuse[]={0.02,0.02,0.02,1};
7terrainIndirectLocalShadowBias=0.44999999;
8PixelShaderID="NormalMapDiffuse";
9VertexShaderID="NormalMapDiffuseAlpha";
12 texture="dz\surfaces_sakhal\data\terrain\sakhal_ice_sea_nopx.paa";
24 texture="dz\surfaces_sakhal\data\terrain\sakhal_ice_sea_ca.paa";