Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
sakhal_lake_underlayer_tree.rvmat
Go to the documentation of this file.
1ambient[]={0.15000001,0.15000001,0.15000001,1};
2diffuse[]={0.33000001,0.2100001,0.15000001,0.40000001};
3forcedDiffuse[]={0.25,0.25,0.25,0.80000001};
4emmisive[]={0,0,0,1};
5specular[]={0,0,0,1};
6specularPower=32.299999;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0,0.1,50.950001,3.5};
10class Stage1
11{
12 texture="#(argb,8,8,3)color(0.5,0.5,1.0,1,nohq)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\water_sakhal\ice_lake\data\sakhal_ice_lake_underlayer_gradient_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="#(argb,8,8,3)color(0,0,1,1,CO)";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};