1ambient[]={1.205,1.205,1.205,0.25};
2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={1.5,1.5,1.5,1};
5specular[]={0.035294119,0.035294119,0.035294119,0.2};
7plantWind[]={0.029999999,0.25999999,0.2,3.5};
9VertexShaderID="TreeNoFade";
12 texture="#(argb,8,8,3)color(0.6,0.6,0.6,1,nohq)";
24 texture="#(argb,8,8,3)color(1,1,1,1,MCA)";
36 texture="#(argb,8,8,3)color(0,0,1,1,CO)";