3forcedDiffuse[]={0.51999998,0.51999998,0.51999998,1};
6terrainIndirectLocalShadowBias=0.44999999;
8PixelShaderID="NormalMapDiffuse";
9VertexShaderID="NormalMapDiffuseAlpha";
12 texture="dz\surfaces_sakhal\data\terrain\sakhal_snow_nopx.paa";
24 texture="dz\surfaces_sakhal\data\terrain\sakhal_snow_ca.paa";