2ambient[]={0.99980348,1,1,1};
3diffuse[]={0.99980348,1,1,1};
4forcedDiffuse[]={0.69900048,0.69900048,0.69900048,0.69999999};
6specular[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
8PixelShaderID="NormalMapSpecularMap";
9VertexShaderID="NormalMap";
12 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
24 texture="#(argb,8,8,3)color(1,1,1,1,SM)";