Dayz Explorer CPP 1.28.160049
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santassleigh.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0.89999998,0.89999998,0.89999998,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.64999998,0.64999998,0.60000002,1};
6specularPower=50;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={0,10,0};
15 up[]={10,0,0};
16 dir[]={0,0,0};
17 pos[]={0,0,0};
18 };
19};
20class TexGen1
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={0,10,0};
26 up[]={10,0,0};
27 dir[]={0,0,0};
28 pos[]={0,0,0};
29 };
30};
31class TexGen2
32{
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]={20,0,0};
37 up[]={0,20,0};
38 dir[]={0,0,0};
39 pos[]={0,0,0};
40 };
41};
42class TexGen3
43{
44 uvSource="tex";
45 class uvTransform
46 {
47 aside[]={0,10,0};
48 up[]={10,0,0};
49 dir[]={0,0,0};
50 pos[]={0,0,0};
51 };
52};
53class TexGen4
54{
55 uvSource="tex1";
56 class uvTransform
57 {
58 aside[]={1,0,0};
59 up[]={0,1,0};
60 dir[]={0,0,0};
61 pos[]={0,0,0};
62 };
63};
64class TexGen5
65{
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={0,10,0};
70 up[]={10,0,0};
71 dir[]={0,0,0};
72 pos[]={0,0,0};
73 };
74};
75class TexGen6
76{
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={0,10,0};
81 up[]={10,0,0};
82 dir[]={0,0,0};
83 pos[]={0,0,0};
84 };
85};
86class TexGen7: TexGen2
87{
88};
89class Stage0
90{
91 texture="#(argb,8,8,3)color(0.55,0.12,0.10,1,co)";
92 texGen="0";
93};
94class Stage1
95{
96 texture="dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa";
97 texGen="1";
98};
99class Stage2
100{
101 texture="#(argb,8,8,3)color(0.65,0.00,0.0,1,co)";
102 texGen="2";
103};
104class Stage3
105{
106 texture="dz\structures_bliss\ruins\data\burnedhouse_plaster_02_co.paa";
107 texGen="3";
108};
109class Stage5
110{
111 texture="#(argb,8,8,3)color(0.5,0.005,0.75,1,DTSMDI)";
112 texGen="5";
113};
114class Stage6
115{
116 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_dtsmdi.paa";
117 texGen="6";
118};
119class Stage7
120{
121 texture="#(argb,8,8,3)color(0.35,0.0015,0.3,1,DTSMDI)";
122 texGen="7";
123};
124class Stage8
125{
126 texture="#(argb,8,8,3)color(0.015,0.010,0.50,1,DTSMDI)";
127 texGen="3";
128};
129class Stage9
130{
131 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0,MC)";
132 texGen="4";
133};
134class Stage4
135{
136 texture="dz\structures\wrecks\aircraft\data\santassleigh_mask.paa";
137 texGen="4";
138};
139class Stage10
140{
141 texture="#(argb,8,8,3)color(0.5,0.5,1,1,as)";
142 texGen="4";
143};
144class Stage11
145{
146 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
147 texGen="0";
148};
149class Stage12
150{
151 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_nohq.paa";
152 texGen="1";
153};
154class Stage13
155{
156 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_nohq.paa";
157 texGen="7";
158};
159class Stage14
160{
161 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
162 texGen="3";
163};