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3forcedDiffuse[]={0,0,0,0};
5specular[]={0.52200019,0.52200019,0.52200019,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\furniture\generalstore\data\scale_glass_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(2.86,0.53)";
83 texture="dz\data\data\env_land_co.paa";