3forcedDiffuse[]={0,0,0,1};
11 texture="dz\structures\residential\schools\data\school_windows_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\residential\schools\data\school_windows_as.paa";
59 texture="dz\structures\residential\schools\data\school_windows_smdi.paa";
71 texture="#(ai,64,1,1)fresnel(1.99,0.92)";
83 texture="dz\data\data\env_land_co.paa";