1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.1,0.1,0.1,1};
11 texture="dz\structures\military\tisy\data\secretbase_bunker2_doors_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\underground\entrance\data\underground_entrance_as.paa";
59 texture="dz\structures\military\tisy\data\secretbase_bunker2_doors_co.paa";
71 texture="#(ai,64,64,1)fresnel(1.26,1.72)";
83 texture="dz\data\data\env_roughness_co.paa";